You can also select your match speed in Street Fighter II Turbo, allowing for blazing-fast matches that are difficult to keep up with unless you know what the heck you're doing. Mirror matches were implemented (and, by extension, players could change the color of their fighters' clothes), the fighters' portraits were redrawn, some backgrounds were likewise gussied up, and the boss characters you face off against in the original Street Fighter II – Balrog, Vega, Sagat, and M Bison – are all playable. Though the initial 1992 release of Street Fighter II was a literal game-changer, Street Fighter II Turbo makes a list of improvements to the revolutionary title. Street Fighter II Turbo: Hyper Fighting was no joke when it came to the SNES in 1993, though, and its inclusion on the SNES Classic Edition is no joke, either. If you see this man at the airport and he wants to tell you the "Good word about Sheng Long," run away. The representative is unable to move past the number two, leading a despondent Ernie to press a gun to his own temple.
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I remember seeing a piece of envelope art in GamePro Magazine wherein Bert and Ernie from Sesame Street are trying to teach a Capcom representative how to count. Games writers put aside the "Why's it called Final Fantasy?" joke long enough to admonish Capcom for stalling on Street Fighter III. These spit-and-polish jobs were less obvious in the arcade (where you just fed quarters to whatever machine was available in the laundromat, regardless of tweaks, alterations, or coffee stains), but they garnered a lot of conversation when they came to the SNES. When it became apparent Street Fighter II wasn't a passing fancy with the public, Capcom quickly started re-tooling and re-releasing the 2D fighter.
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Even though I'm a bit of a fighting game scrub, the series remains close to my heart I have a cat named after Street Fighter's own Cammy White, and the two are equally matched for attitude. Street Fighter II shaped the games industry by immeasurable degrees, especially its competitive side. "My God," I said, "I can see that karate guy's toes!" I only understood what the fuss was about when I visited a friend, and watched her brother play Street Fighter II on the Super Nintendo. I initially wondered why the hell the boys in my grade six class couldn't stop screaming about spending $20 worth of quarters on this "Street Fighter" thing every weekend. Not that I appreciated my position at first. One of my privileges in life was getting to watch Capcom's Street Fighter II change the gaming landscape like a well-placed Hurricane Kick. Join us as we review all the games on the SNES Classic Mini Edition in chronological order!